Town: Ådehlÿ Vew Rewtä

Ådehlÿ Vew Rewtä

Ådehlÿ Vew Rewtä
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceSiewvùslù County
RegionTêlë-thèvê Woods
Founded1174
Community LeaderJarl Acharnith Åcväru
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2986 m (9796 ft)
Average Yearly Precipitation256 cm/y (100 in/y)
Population1376
Population Density275 people per km2 (688 people per mi2)
Town AuraAbjuration
Naming
Native nameÅdehlÿ Vew Rewtä
Pronunciation/vuː/ /ruːˈtə/
Direct Translation[good; excellent; fantastic; wonderful; fabulous; terrific; superb; appropriate; hot ^)attractive); nice; moral; amazing] [stereotype]
Translation[Not Yet Translated]

Ådehlÿ Vew Rewtä (/vuː/ /ruːˈtə/ [good; excellent; fantastic; wonderful; fabulous; terrific; superb; appropriate; hot ^)attractive); nice; moral; amazing] [stereotype]) is a subtropical Town located in Siewvùslù County, Yazcarfeh Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Vew Rewtä is derived from the Dwarven language, as Ådehlÿ Vew Rewtä was founded by Yakdraetrude Hutchäyel, who was culturaly Dwarvern.

Climate

Ådehlÿ Vew Rewtä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cold 9°C (48°F). Ådehlÿ Vew Rewtä receives an average of 256 cm/y (100 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Vew Rewtä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2986 m (9796 ft) above sea level.

Overview

Ådehlÿ Vew Rewtä was founded durring the late 13th century in fall of the year 1174, by Yakdraetrude Hutchäyel. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Yakdraetrude Hutchäyel.

Ådehlÿ Vew Rewtä was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Vew Rewtä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Vew Rewtä is buildings are arranged arround a network of crampt packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The bare minimum defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Ådehlÿ Vew Rewtä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Ådehlÿ Vew Rewtä suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Ådehlÿ Vew Rewtä long.

Civic Infrastructure

Ådehlÿ Vew Rewtä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Vew Rewtä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Vew Rewtä's parks.

Ådehlÿ Vew Rewtä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Vew Rewtä.

Ådehlÿ Vew Rewtä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Vew Rewtä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Vew Rewtä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Vew Rewtä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Vew Rewtä's public wards, blessings, and other arcane systems.

Ådehlÿ Vew Rewtä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Vew Rewtä's grid is powered by a boiler and turbine based power plant.

Ådehlÿ Vew Rewtä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ådehlÿ Vew Rewtä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Vew Rewtä's natural decorations nor waterways.

Ådehlÿ Vew Rewtä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Vew Rewtä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Ådehlÿ Vew Rewtä which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Ådehlÿ Vew Rewtä's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is short in Ådehlÿ Vew Rewtä.

The Decapus near Ådehlÿ Vew Rewtä are known to be a mutant strain of the creature.

Ådehlÿ Vew Rewtä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Transmutation energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5545 m2
    • Cattle and Similar Creatures: 344
    • Poultry: 4128
    • Swine: 275
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 137

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

419 of Ådehlÿ Vew Rewtä's population work within a Foundational Occupation.

916 of Ådehlÿ Vew Rewtä's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

The center of Ådehlÿ Vew Rewtä's town square was built around an ancient standing stone.

POI

History

The the a suit of brigandine armor of Chronomancy, an a suit of brigandine armor imbued with potent amounts of Chronomancy energies was created near Ådehlÿ Vew Rewtä by in time immemorial, reportedly some time during the early 2nd century.

History